• I was in charge of the different Mini-Games.
• I worked on new core gameplay features
• In charge of almost every design documents and implementation documents for the team
• Increased my level design skills on time-management game by designing levels on this Amber's Airline game
• In charge of new features design for each optional levels
• In charge of optional missions for each level adapted to the story.
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Amber's Airline: Seven Wonders
Amber's Airline - Seven Wonders is the second game we made with the editor GameHouse. It takes place after the end of "Amber's Airline: High Hopes". Even if the gameplay looks similar, it's a totally new adventure who also belongs to the GameHouse Original Story universe.
Amber's Airline - Seven Wonders came out on iOS, Android, PC, and Steam.
Because I joined the project earlier and because I knew the design process, I was in charge of more things:
If "Amber's Airline High Hopes" allowed me to work for the first time in the industry and on a time-management game, "Amber's Airline: Seven Wonders" allowed me to confirm what I learned at Old Skull Games.
Playstore link: https://play.google.com/store/apps/details?id=com.gamehouse.aa2&hl=fr
You can find the trailer of the game below:
