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• In charge of the First Time User Experience and every tutorial of the game.


• In charge of different
Mini-Games adapted to the target.


• In charge of the
Meta-Game.


• In charge of different
features and implementation documents for the team.


Quality assurance when the design was over to help the rest of the team.

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One level in the first chapter

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One level in the chapter 3

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Meta Game

Ambers-Airline-High-Hopes-Collectors-Edi

Example of a mini-game + Tutorial

Ambers-Airline-High-Hopes-Collectors-Edi

Other Mini-Game + Tutorial

basics

FTUE

Amber's Airline: High Hopes

From May 2018 to August 2018, I worked as a Junior Game Designer on the game: "Amber's Airline: High Hopes". This game is a Time Management who belongs to the GameHouse Original Story universe.

The game came out on iOS, Android, PC, and Steam. We have reached more than 7 million downloads on all platforms included and 90k reviews just for the Android version.

Even if I joined the project relatively late, I was in charge of some important things:

Working on Amber's Airline was my first experience as a Junior Game Designer at Old Skull Games and I learned so many things during these three months. 

Playstore link: https://play.google.com/store/apps/details?id=com.osg.takeoff&hl=fr

You can find the trailer of the game below:

Amber3.jpg
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