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• In charge of the First Time User Experience and every tutorial of the game.
• In charge of different Mini-Games adapted to the target.
• In charge of the Meta-Game.
• In charge of different features and implementation documents for the team.
• Quality assurance when the design was over to help the rest of the team.
![]() One level in the first chapter | ![]() One level in the chapter 3 |
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![]() Meta Game | ![]() Example of a mini-game + Tutorial |
![]() Other Mini-Game + Tutorial | ![]() FTUE |
Amber's Airline: High Hopes
From May 2018 to August 2018, I worked as a Junior Game Designer on the game: "Amber's Airline: High Hopes". This game is a Time Management who belongs to the GameHouse Original Story universe.
The game came out on iOS, Android, PC, and Steam. We have reached more than 7 million downloads on all platforms included and 90k reviews just for the Android version.
Even if I joined the project relatively late, I was in charge of some important things:
Working on Amber's Airline was my first experience as a Junior Game Designer at Old Skull Games and I learned so many things during these three months.
Playstore link: https://play.google.com/store/apps/details?id=com.osg.takeoff&hl=fr
You can find the trailer of the game below:

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