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• I was in charge of the different Mini-Games.


• In charge of
core gameplay, features, and many brainstorms.


• In charge of almost every
design documents and implementation documents for the team (Game Designers, programmers...)


Increased my level design skills on time-management games by designing levels

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Detective Jackie - Mystic Case

Detective Jackie - Mystic Case is the third game we made at Old Skull Games with the editor GameHouse. Even if Detective Jackie is also a Time Management game, the objective was to work on new mechanics and features to propose a darker atmosphere. This choice fits with the fact that Jackie, the main character is a private investigator working on a mythological case.

Detective Jackie - Mystic Case is available on iOS, Android, PC, and Steam

Because it was an ambitious project with new gameplay ideas for a GameHouse game, I was in charge of a lot of things:

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If "Amber's Airline High Hopes" allowed me to work for the first time in the industry and on a time-management game, "Amber's Airline: Seven Wonders" allowed me to confirm what I learned at Old Skull Games.

Playstore link: https://play.google.com/store/apps/details?id=com.gamehouse.rj1&hl=fr

You can find the trailer of the game below:

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