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The Witcher 3: Quest Design Analysis: Work in progress

Fascinated by writing since I was young, the quests of The Witcher 3: Wild Hunt marked me and inspired me so much. After watching some conferences about Quest Design by the Quest Designers from CD Projekt RED, I had the idea to start a document about quest design analysis of The Witcher 3.

On this document, I analyse different quests with the "Pacing Graph" method. Used by the quest designers during the production of the game, The Pacing graph allows to understand what player will feel when he will play this quest.

There is two different data on the pacing graph. On the abscissa there is the tension, and there is the time on the ordinate. By adding different boxes for each quest step, you can easily understand the pacing of the selected quest.

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Even if I'm still working on my document during my free time, you can find below the template of my document made with Photoshop.

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